@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&display=swap');

:root {
    --primary-color: #8bc34a;
    --secondary-color: #f4d03f;
    --background-color: #2c3e50;
    --card-bg-color: #f1c40f;
    --text-color: #333;
    --button-color: #e74c3c;
    --header-bg: #3c5e3c;
    --nav-active: #d4af37;
    --bonus-color: #d4af37;
    --rpsc-color: #8e44ad;
    --tps-color: #2980b9;
    --game-font: 'Fredoka One', cursive;
    --main-bg-color: #6A8B5A; /* Greenish background of the game area */
    --container-bg-color: #E8D8A8; /* Beige background for the main container */
    --container-border-color: #5A3E2B; /* Dark brown border for container */
    --header-text-color: #4A3A2A; /* Dark brown for RPS CLASH */
    --jackpot-text-color: #D4AF37; /* Gold for jackpot */
    --telegram-icon-bg: #3A90C4; /* Telegram blue */
    --telegram-icon-border: #2E6F92; /* Darker blue border for T icon */
    --telegram-icon-text: #FFFFFF;
    --score-section-bg: #E0D6B3; 
    --score-section-border: #786A4A;
    --score-box-bg: #F9F4E3;
    --score-box-border: #B0A48A;
    --score-label-text: #6A5F50;
    --score-value-text: #3C2F2F;
    --notification-bg: #A1B08A;
    --notification-border: #5A3E2B;
    --wheel-border-color: #5A3E2B;
    --wheel-segment-bg: #E0D6B3;
    --wheel-center-bg: #E0D6B3; /* Matching segment color for center */
    --wheel-text-color: #5A3E2B;
    --nav-bg: #BCA88A;
    --nav-icon-color: #5A3E2B;
    --nav-active-bg: #5A3E2B;
    --nav-active-icon-color: #E8D8A8;
}

* {
    margin: 0;
    padding: 0;
    box-sizing: border-box;
    /* font-family: 'Arial', sans-serif; */ /* Remove old default */
}

body {
    font-family: var(--game-font);
    background-color: var(--main-bg-color); /* Overall page background */
    color: var(--header-text-color); /* Default text color for game */
    display: flex;
    justify-content: center;
    align-items: flex-start; /* Align container to the top */
    min-height: 100vh;
    padding: 10px;
    box-sizing: border-box;
}

.container {
    width: 100%;
    max-width: 400px; 
    background-color: var(--container-bg-color);
    border: 5px solid var(--container-border-color);
    border-radius: 25px; /* Consistent rounded corners */
    padding: 15px; /* Adjusted padding */
    box-shadow: 0 4px 10px rgba(0,0,0,0.2), inset 0 0 10px rgba(0,0,0,0.1);
    position: relative;
    overflow: hidden;
    min-height: 680px; /* Adjust to content */
    display: flex;
    flex-direction: column;
    font-family: var(--game-font); /* Ensure font is applied here too */
}

h1, h2, h3, p, span, div {
    margin: 0;
    padding: 0;
}

.app-container {
    display: flex;
    flex-direction: column;
    min-height: 100vh;
    background-color: #fbeee4;
    padding-bottom: 70px; /* 為底部導航留出空間 */
}

/* 頂部標題和獎池 */
.header {
    background-color: var(--header-bg);
    color: white;
    padding: 15px;
    display: flex;
    flex-direction: column;
    align-items: center;
    border-bottom-left-radius: 20px;
    border-bottom-right-radius: 20px;
}

.logo-container {
    display: flex;
    align-items: center;
    gap: 10px;
}

.ton-logo {
    width: 40px;
    height: 40px;
}

.header h1 {
    font-size: 28px;
    font-weight: bold;
    color: #f8d347;
    text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
}

.prize-pool {
    font-size: 36px;
    font-weight: bold;
    margin-top: 5px;
    color: #ffd700;
    text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}

.prize-pool span {
    font-size: 24px;
}

/* 用戶分數 */
.score-container {
    background-color: #f8f0d8;
    margin: 15px;
    border-radius: 10px;
    padding: 10px;
    box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
}

.score-label {
    font-size: 18px;
    font-weight: bold;
    padding: 5px 10px;
    color: #333;
    background-color: #f8d347;
    border-radius: 5px;
    display: inline-block;
    margin-bottom: 10px;
}

.score-values {
    display: flex;
    justify-content: space-between;
}

.score-item {
    flex: 1;
    text-align: center;
    padding: 8px;
}

.score-title {
    font-size: 14px;
    font-weight: bold;
    color: #666;
}

.score-value {
    font-size: 24px;
    font-weight: bold;
    padding: 5px 0;
}

.bonus-value {
    color: var(--bonus-color);
}

.rpsc-value {
    color: var(--rpsc-color);
}

.tps-value {
    color: var(--tps-color);
}

/* 提款通知 */
.notification {
    background-color: #4CAF50;
    color: white;
    text-align: center;
    padding: 12px;
    margin: 15px;
    border-radius: 8px;
    font-weight: bold;
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
}

/* 獎勵輪 */
.bonus-wheel-container {
    display: flex;
    flex-direction: column;
    align-items: center;
    margin: 20px 0;
}

.bonus-wheel {
    width: 200px;
    height: 200px;
    border-radius: 50%;
    background: #f1c40f;
    border: 10px solid #d4af37;
    display: flex;
    justify-content: center;
    align-items: center;
    box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
    position: relative;
}

.bonus-wheel::before {
    content: "";
    position: absolute;
    width: 100%;
    height: 100%;
    border-radius: 50%;
    background: repeating-conic-gradient(
        #f1c40f 0deg 30deg,
        #e4b905 30deg 60deg,
        #d4af37 60deg 90deg,
        #e4b905 90deg 120deg
    );
    opacity: 0.8;
}

.bonus-center {
    width: 100px;
    height: 100px;
    background-color: white;
    border-radius: 50%;
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 24px;
    font-weight: bold;
    color: #d4af37;
    z-index: 10;
    box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
}

.bonus-spins {
    margin-top: 15px;
    font-size: 20px;
    font-weight: bold;
    color: #333;
}

/* 底部導航 */
.bottom-nav {
    display: flex;
    justify-content: space-around;
    background-color: #BCA88A; /* Darker beige for nav */
    border-top: 3px solid #5A3E2B;
    position: absolute; /* Stick to bottom */
    bottom: 0;
    left: 0;
    right: 0;
    padding: 5px 0;
    border-bottom-left-radius: 20px; /* Match container radius */
    border-bottom-right-radius: 20px;
}

.nav-item {
    display: flex;
    flex-direction: column;
    align-items: center;
    text-decoration: none;
    color: #5A3E2B;
    padding: 5px 15px;
    border-radius: 10px;
}

.nav-icon {
    font-size: 2.5em; /* Adjust icon size */
}

.nav-item.active {
    background-color: #5A3E2B;
    color: #E8D8A8;
}

/* 遊戲頁面樣式 */
.gamelobby-page, .game-page, .tasks-page, .leaderboard-page {
    background-color: #fbeee4;
    min-height: 100vh;
    padding: 15px;
    padding-bottom: 70px;
}

.game-header, .tasks-header, .leaderboard-header {
    display: flex;
    align-items: center;
    margin-bottom: 20px;
}

.back-button {
    background-color: #f1c40f;
    border: none;
    color: #333;
    padding: 8px 15px;
    border-radius: 5px;
    font-weight: bold;
    margin-right: 15px;
    cursor: pointer;
}

.game-header h2, .tasks-header h2, .leaderboard-header h2 {
    flex: 1;
    text-align: center;
    color: #333;
}

.bet-container, .choice-container {
    background-color: white;
    border-radius: 10px;
    padding: 15px;
    margin-bottom: 20px;
    box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}

.bet-container h3, .choice-container h3 {
    color: #333;
    margin-bottom: 15px;
    text-align: center;
}

.bet-options {
    display: grid;
    grid-template-columns: repeat(3, 1fr);
    gap: 10px;
}

.bet-option {
    background-color: #f1c40f;
    border: none;
    padding: 12px;
    border-radius: 5px;
    font-weight: bold;
    cursor: pointer;
    transition: background-color 0.3s;
}

.bet-option:hover {
    background-color: #d4af37;
}

.bet-option.custom {
    background-color: #3498db;
    color: white;
}

.custom-bet-container {
    margin-top: 15px;
    display: flex;
    gap: 10px;
}

#customBetInput {
    flex: 1;
    padding: 10px;
    border: 1px solid #ddd;
    border-radius: 5px;
}

#confirmCustomBet {
    background-color: #2ecc71;
    border: none;
    color: white;
    padding: 10px 15px;
    border-radius: 5px;
    cursor: pointer;
}

.choices {
    display: flex;
    justify-content: space-around;
}

.choice {
    display: flex;
    flex-direction: column;
    align-items: center;
    cursor: pointer;
    padding: 10px;
    border-radius: 10px;
    transition: background-color 0.3s;
}

.choice:hover {
    background-color: #f0f0f0;
}

.choice-icon {
    font-size: 48px;
    margin-bottom: 10px;
}

.choice-name {
    font-weight: bold;
}

.game-result {
    background-color: white;
    border-radius: 10px;
    padding: 20px;
    text-align: center;
    box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);
}

.result-header {
    font-size: 20px;
    font-weight: bold;
    margin-bottom: 20px;
    color: #333;
}

.player-choice, .bot-choice {
    display: flex;
    align-items: center;
    justify-content: center;
    margin-bottom: 15px;
}

.player-choice-icon, .bot-choice-icon {
    font-size: 36px;
    margin-left: 10px;
}

.result-message {
    font-size: 24px;
    font-weight: bold;
    margin: 20px 0;
    color: #e74c3c;
}

.reward-info {
    margin-bottom: 20px;
    color: #27ae60;
    font-weight: bold;
}

.play-again-btn {
    background-color: #3498db;
    color: white;
    border: none;
    padding: 12px 24px;
    border-radius: 5px;
    font-weight: bold;
    cursor: pointer;
}

/* 任務頁面樣式 */
.tasks-list {
    margin-bottom: 30px;
}

.task-item {
    display: flex;
    justify-content: space-between;
    align-items: center;
    background-color: white;
    padding: 15px;
    border-radius: 8px;
    margin-bottom: 15px;
    box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);
}

.task-info {
    flex: 1;
}

.task-title {
    font-weight: bold;
    color: #333;
    margin-bottom: 5px;
}

.task-reward {
    color: #8e44ad;
    font-size: 14px;
}

.task-button {
    background-color: #f1c40f;
    border: none;
    color: #333;
    padding: 8px 15px;
    border-radius: 5px;
    font-weight: bold;
    cursor: pointer;
}

.fragment-exchange {
    background-color: white;
    border-radius: 10px;
    padding: 15px;
    box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}

.fragment-exchange h3 {
    color: #333;
    margin-bottom: 10px;
    text-align: center;
}

.exchange-info {
    text-align: center;
    margin-bottom: 15px;
    color: #666;
}

.exchange-input {
    display: flex;
    gap: 10px;
}

#exchangeAmount {
    flex: 1;
    padding: 10px;
    border: 1px solid #ddd;
    border-radius: 5px;
}

#exchangeButton {
    background-color: #9b59b6;
    border: none;
    color: white;
    padding: 10px 15px;
    border-radius: 5px;
    cursor: pointer;
}

/* 排行榜頁面樣式 */
.leaderboard-tabs {
    display: flex;
    margin-bottom: 20px;
}

.tab {
    flex: 1;
    text-align: center;
    padding: 12px;
    background-color: #f0f0f0;
    cursor: pointer;
    border-bottom: 3px solid transparent;
}

.tab.active {
    background-color: white;
    border-bottom: 3px solid #f1c40f;
    font-weight: bold;
}

.leaderboard-content {
    background-color: #f8f0d8;
    border-radius: 10px;
    padding: 15px;
    box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}

.holders-summary, .prs-title {
    font-size: 18px;
    font-weight: bold;
    color: #333;
    padding: 10px;
    background-color: #f1c40f;
    border-radius: 5px;
    margin-bottom: 15px;
    text-align: center;
}

.prs-title {
    background-color: #8e44ad;
    color: white;
}

.leaderboard-list {
    background-color: white;
    border-radius: 10px;
    overflow: hidden;
}

.leaderboard-item {
    display: flex;
    align-items: center;
    padding: 12px 15px;
    border-bottom: 1px solid #eee;
    position: relative;
}

.leaderboard-rank {
    font-weight: bold;
    min-width: 30px;
    height: 30px;
    background-color: #f0f0f0;
    border-radius: 50%;
    display: flex;
    justify-content: center;
    align-items: center;
    margin-right: 15px;
}

.leaderboard-avatar {
    width: 40px;
    height: 40px;
    border-radius: 50%;
    background-color: #f1c40f;
    margin-right: 15px;
    display: flex;
    justify-content: center;
    align-items: center;
    font-weight: bold;
    color: white;
    font-size: 16px;
}

.leaderboard-user {
    flex: 1;
}

.leaderboard-name {
    font-weight: bold;
    margin-bottom: 2px;
}

.leaderboard-value {
    font-size: 12px;
    color: #666;
}

.leaderboard-score {
    font-weight: bold;
    color: #8e44ad;
}

.leaderboard-index {
    position: absolute;
    right: 15px;
    top: 50%;
    transform: translateY(-50%);
    font-weight: bold;
    color: #888;
}

/* 遊戲大廳樣式 */
.game-stats {
    display: flex;
    justify-content: space-between;
    background-color: #f1c40f;
    border-radius: 10px;
    padding: 15px;
    margin-bottom: 20px;
}

.stats-item {
    flex: 1;
    text-align: center;
}

.stats-title {
    font-weight: bold;
    font-size: 18px;
    color: #333;
}

.stats-value {
    font-size: 24px;
    font-weight: bold;
    margin-top: 5px;
}

.game-info {
    text-align: center;
    padding: 10px;
    margin-bottom: 20px;
    font-weight: bold;
    color: #333;
}

.game-options {
    display: flex;
    flex-direction: column;
    gap: 15px;
}

.game-option {
    background-color: #f8f0d8;
    border-radius: 10px;
    padding: 15px;
    box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);
    cursor: pointer;
    transition: transform 0.2s ease;
}

.game-option:hover {
    transform: translateY(-3px);
}

.game-option h3 {
    font-size: 20px;
    font-weight: bold;
    color: #333;
    margin-bottom: 10px;
    text-align: center;
}

.game-option p {
    color: #555;
    margin-bottom: 15px;
    text-align: center;
}

.option-reward {
    text-align: right;
    font-size: 14px;
    color: #888;
}

.free-option {
    border: 2px solid #f1c40f;
}

.ton-option {
    border: 2px solid #3498db;
}

.ton5-option {
    border: 2px solid #e74c3c;
    text-align: center;
    padding: 20px;
    font-size: 20px;
    font-weight: bold;
    color: #e74c3c;
}

/* --- Homepage Specific Styles --- */
.home-container {
    padding-bottom: 70px; /* Space for bottom nav */
}

.home-header {
    text-align: center;
    margin-bottom: 15px; /* Adjusted margin */
    padding-top: 10px;
}

.title-line {
    display: flex;
    justify-content: center;
    align-items: center;
    margin-bottom: 2px; /* Reduced margin */
}

.telegram-icon {
    background-color: var(--telegram-icon-bg);
    color: var(--telegram-icon-text);
    border-radius: 8px; /* More squared-off circle/shield based on image */
    width: 38px; /* Slightly larger */
    height: 38px;
    display: inline-flex; 
    justify-content: center;
    align-items: center;
    font-weight: bold; /* Fredoka One is already bold */
    font-size: 1.6em; /* Adjusted size for T */
    margin-right: 8px;
    border: 3px solid var(--telegram-icon-border); /* Border from image */
    box-shadow: 1px 1px 3px rgba(0,0,0,0.3);
}

.home-header h1 { /* Targeting the RPS CLASH text */
    font-size: 2.6em; /* Larger size */
    font-weight: normal; /* Fredoka One is bold by default, normal might be too thin, adjust as needed or use font-weight: bold if Fredoka offers weights*/
    color: var(--header-text-color); 
    line-height: 1;
    text-shadow: 1px 1px 0px #FFF, 2px 2px 0px var(--container-border-color); /* White highlight then dark shadow for depth */
}

.jackpot-amount {
    font-size: 3.8em; /* Much larger */
    font-weight: bold; /* Fredoka One handles this */
    color: var(--jackpot-text-color);
    line-height: 1;
    margin-top: -5px; /* Pull it up slightly */
    text-shadow: 2px 2px 0px var(--container-border-color), 3px 3px 3px rgba(0,0,0,0.4); /* Darker shadow */
}

/* Styles for the Your Score section on the homepage */
.score-section {
    background-color: var(--score-section-bg);
    border-radius: 10px; /* Slightly less rounded */
    padding: 10px;
    margin: 15px auto;
    width: calc(100% - 10px); /* Almost full width with small margin */
    box-shadow: 0 1px 3px rgba(0,0,0,0.1);
    border: 3px solid var(--score-section-border);
}

.score-section .section-title {
    font-size: 1.1em; 
    font-weight: bold;
    color: var(--score-label-text); 
    text-align: center; /* Centered title as per image */
    margin-bottom: 8px;
    padding-left: 0; /* No indent if centered */
}

.score-boxes {
    display: flex;
    justify-content: space-between;
    align-items: stretch; 
}

.score-box {
    background-color: var(--score-box-bg); 
    border: 2px solid var(--score-box-border); 
    border-radius: 6px;
    padding: 8px 5px;
    text-align: center;
    flex-grow: 1;
    margin: 0 2px; 
    display: flex;
    flex-direction: column;
    justify-content: center; 
    min-width: 0; 
    box-shadow: inset 0 0 3px rgba(0,0,0,0.1);
}

.score-label {
    font-size: 0.9em; /* Slightly adjusted */
    color: var(--score-label-text);
    margin-bottom: 4px;
    display: flex; 
    align-items: center;
    justify-content: center;
    line-height: 1.1;
}

.ps-gem-icon {
    width: 0.9em; 
    height: 0.9em;
    margin-right: 2px;
}

.score-value {
    font-size: 1.4em; 
    font-weight: bold;
    color: var(--score-value-text); 
}

/* Notification Bar - Styling according to spec image */
.notification-bar {
    background-color: var(--notification-bg);
    border: 3px solid var(--notification-border);
    border-radius: 8px;
    padding: 10px 15px;
    text-align: center;
    margin: 0 auto 15px auto; /* Ensure bottom margin is 15px */
    width: calc(100% - 20px);
    box-shadow: 0 1px 3px rgba(0,0,0,0.1);
}

.notification-bar p {
    font-weight: bold; /* Fredoka one is bold */
    font-size: 1em;
    color: var(--header-text-color); /* Match other text if not specified */
}

/* Bonus Wheel Section - Styling according to spec image */
.bonus-wheel-section {
    text-align: center;
    display: flex;
    flex-direction: column;
    justify-content: center; 
    align-items: center;
    padding: 5px 0; 
    margin-top: 0; 
    margin-bottom: 15px; /* Space before bottom nav, reduced from potential 20px or 25px */
}

.bonus-wheel {
    width: 160px; 
    height: 160px;
    border-radius: 50%;
    border: 4px solid var(--wheel-border-color); 
    background-color: var(--wheel-segment-bg);   
    position: relative; 
    display: flex; 
    justify-content: center;
    align-items: center;
    margin-bottom: 5px; 
    cursor: pointer; 
    overflow: hidden; 
}

.bonus-wheel::before {
    content: '';
    position: absolute;
    top: 50%;
    left: 0;
    width: 100%;
    height: 4px; 
    background-color: var(--wheel-border-color); 
    transform: translateY(-2px); 
    z-index: 1; 
}

.bonus-wheel::after {
    content: '';
    position: absolute;
    left: 50%;
    top: 0;
    width: 4px; 
    height: 100%;
    background-color: var(--wheel-border-color); 
    transform: translateX(-2px); 
    z-index: 1; 
}

.wheel-inner-circle {
    width: 75px; 
    height: 75px;
    background-color: var(--wheel-center-bg); 
    border: 3px solid var(--wheel-border-color); 
    color: var(--wheel-text-color); 
    font-size: 1.0em; 
    border-radius: 50%;
    display: flex;
    justify-content: center;
    align-items: center;
    font-family: var(--game-font);
    z-index: 2; 
    position: relative; 
}

.wheel-inner-circle span {
    line-height: 1; 
    position: relative;
    top: 1.5px; 
}

.bonus-times {
    font-size: 1.3em; 
    font-family: var(--game-font);
    color: var(--wheel-text-color);
    margin-top: 5px; 
}

/* Bottom Nav - Styling according to spec image */
.bottom-nav {
    background-color: var(--nav-bg);
    border-top: 3px solid var(--nav-icon-color); /* Darker top border */
    padding: 8px 0; /* Adjusted padding */
    /* position, bottom, left, right are fine */
}

.nav-item {
    color: var(--nav-icon-color);
    /* ... (rest fine) ... */
}

.nav-icon {
    font-size: 2.8em; /* Larger icons */
}

.nav-item.active {
    /* No background color change for active item based on image, but icon could change */
    /* For now, let's assume active means a slightly brighter/different icon color or a small indicator */
    /* Example: background-color: var(--nav-active-bg); color: var(--nav-active-icon-color); */
    /* Based on image, active state is not clearly distinct with a BG color, perhaps just the page content is enough */
}

/* --- Bonus Wheel Animations & States (Homepage) --- */
/* ... (existing animations should be fine) ... */

/* Remove old game title and jackpot display styles if they were separate */
.home-container .main-header-block { display: none; } /* Hide if this was the old structure */
.home-container .game-title { display: none; } /* Hide if this was the old structure */
.home-container .jackpot-display { display: none; } /* Hide if this was the old structure */

/* --- Leaderboard Specific Styles --- */
.leaderboard-container {
    /* Inherits general .container styles: background, main border, font */
    /* padding-bottom is already applied in .container for nav */
}

.leaderboard-container .page-header h2 {
    font-family: var(--game-font);
    font-size: 2.2em; /* Prominent header */
    color: var(--header-text-color);
    text-shadow: 1px 1px 0px #FFF, 2px 2px 0px var(--container-border-color);
    margin-bottom: 20px;
}

.tabs {
    display: flex;
    margin-bottom: 20px; /* Increased margin */
    background-color: transparent; /* Tabs themselves don't have a separate bg */
    border: 3px solid var(--container-border-color); /* Overall border for tab group */
    border-radius: 12px; /* Rounded corners for the tab group */
    overflow: hidden; 
}

.tab-button {
    flex-grow: 1;
    padding: 12px 10px;
    background-color: var(--wheel-segment-bg); /* Use a color from the palette */
    border: none;
    border-right: 3px solid var(--container-border-color); /* Separator */
    color: var(--header-text-color);
    font-family: var(--game-font);
    font-size: 1.1em;
    cursor: pointer;
    transition: background-color 0.2s, color 0.2s;
}

.tab-button:last-child {
    border-right: none;
}

.tab-button.active {
    background-color: var(--nav-active-bg); /* Darker, active color */
    color: var(--nav-active-icon-color); /* Lighter text for active tab */
}

.tab-content {
    display: none; 
    /* background-color: transparent; No specific background for the content area itself */
}

.tab-content.active {
    display: block;
}

.holders-summary, .prs-friends-title {
    text-align: center;
    font-family: var(--game-font);
    font-size: 1.4em;
    color: var(--header-text-color);
    background-color: var(--score-section-bg); /* Match score section bg */
    padding: 10px;
    border-radius: 8px;
    margin-bottom: 15px;
    border: 2px solid var(--score-section-border);
    box-shadow: inset 0 0 5px rgba(0,0,0,0.1);
}

.leaderboard-list li {
    display: flex;
    align-items: center;
    padding: 10px;
    background-color: var(--score-box-bg); /* Lighter box color */
    border: 2px solid var(--score-box-border);
    border-radius: 10px;
    margin-bottom: 10px;
    color: var(--header-text-color); /* Default text color for items */
    box-shadow: 1px 1px 3px rgba(0,0,0,0.1);
}

.leaderboard-list .rank {
    font-family: var(--game-font);
    font-size: 1.2em;
    background-color: var(--wheel-segment-bg); 
    border: 2px solid var(--wheel-border-color);
    color: var(--wheel-text-color);
    /* width, height, display, justify-content, align-items, margin-right are okay */
}

.leaderboard-list .avatar-text, .leaderboard-list .avatar-icon {
    font-family: var(--game-font);
    background-color: var(--nav-bg); /* Consistent color */
    border: 2px solid var(--nav-icon-color);
    color: var(--nav-icon-color);
    /* width, height, display, justify-content, align-items, font-size, margin-right okay */
}

.leaderboard-list .user-info .name {
    font-family: var(--game-font);
    font-size: 1.15em;
    color: var(--header-text-color);
    /* font-weight will be handled by Fredoka One */
}

.leaderboard-list .user-info .sub-text {
    font-family: var(--game-font);
    font-size: 0.8em;
    color: var(--score-label-text); /* Muted color */
}

.leaderboard-list .index, .leaderboard-list .score {
    font-family: var(--game-font);
    font-size: 1.1em;
    color: var(--score-value-text); /* Value color */
     /* text-align, min-width okay */
}

.leaderboard-list .icon-prs-friend {
    font-family: var(--game-font); /* Ensure consistent font for icons if they are text */
    font-size: 1.3em;
    /* margin-left okay */
}

.icon-prs-friend.cancel-icon {
    color: #C0392B; /* Reddish, keep for now or use a variable if defined */
}

.icon-prs-friend.ton-diamond-icon {
    color: var(--telegram-icon-bg); /* Use a theme color */
    border: 2px solid var(--telegram-icon-border);
    /* padding, display, line-height, border-radius okay */
}

.icon-prs-friend.rank-icon {
    color: var(--header-text-color); /* Match general text */
}

/* Ensure bottom nav active state is visually distinct if needed */
.leaderboard-container .bottom-nav .nav-item.active {
    /* Example: Add a stronger visual cue for active state on leaderboard page if desired */
    /* background-color: var(--nav-active-bg); */ /* Already global, check if sufficient */
    /* box-shadow: inset 0 0 5px rgba(0,0,0,0.3); */ /* Example enhancement */
}

/* Remove old leaderboard styles that might conflict */
/* (Add selectors here if specific old styles are identified as problematic) */

/* --- Lobby Specific Styles --- */
.lobby-container {
    /* Inherits general .container styles */
}

.lobby-container .page-header h2 {
    font-family: var(--game-font);
    font-size: 2.2em;
    color: var(--header-text-color);
    text-shadow: 1px 1px 0px #FFF, 2px 2px 0px var(--container-border-color);
    margin-bottom: 20px;
}

.lobby-stats {
    display: flex;
    justify-content: space-around;
    margin-bottom: 25px; /* Increased margin */
    gap: 10px; /* Gap between stat boxes */
}

.stat-box {
    background-color: var(--score-box-bg); /* Use a light box color from palette */
    border: 3px solid var(--score-box-border); /* Consistent border style */
    border-radius: 10px;
    padding: 12px 15px;
    text-align: center;
    flex-grow: 1; /* Allow boxes to grow equally */
    /* width: 45%; */ /* Replaced by flex-grow and gap */
    box-shadow: inset 0 0 4px rgba(0,0,0,0.1);
}

.stat-label {
    display: block;
    font-family: var(--game-font);
    font-size: 1em;
    color: var(--score-label-text); /* Muted label color */
    margin-bottom: 5px;
}

.stat-value {
    display: block;
    font-family: var(--game-font);
    font-size: 2em; /* Prominent value */
    color: var(--score-value-text); /* Strong value color */
}

.lobby-prompt {
    text-align: center;
    font-family: var(--game-font);
    font-size: 1.2em;
    color: var(--header-text-color);
    margin-bottom: 25px;
    padding: 12px;
    background-color: var(--score-section-bg); /* Consistent section background */
    border-radius: 8px;
    border: 2px solid var(--score-section-border);
}

.game-modes {
    display: flex;
    flex-direction: column;
    gap: 15px; 
}

.mode-card {
    background-color: var(--wheel-segment-bg); /* A distinct color from palette */
    border: 4px solid var(--wheel-border-color); /* Strong game-like border */
    border-radius: 15px;
    padding: 18px 15px; /* Increased padding */
    text-align: center;
    color: var(--wheel-text-color); /* Text color matching wheel elements */
    cursor: pointer;
    transition: transform 0.2s ease, box-shadow 0.2s ease;
    box-shadow: 2px 2px 5px rgba(0,0,0,0.15);
}

.mode-card:hover {
    transform: translateY(-2px) scale(1.01);
    box-shadow: 3px 3px 7px rgba(0,0,0,0.2);
}

.mode-card h3 {
    font-family: var(--game-font);
    font-size: 1.8em; /* Larger titles for modes */
    margin-bottom: 10px;
    color: var(--header-text-color); /* Or a contrasting color */
    text-shadow: 1px 1px var(--container-bg-color); /* Slight lift */
}

.mode-card p {
    font-family: var(--game-font);
    font-size: 0.95em;
    line-height: 1.4;
    margin-bottom: 12px;
    min-height: 40px; 
    color: var(--score-label-text); /* Muted text for description */
}

.mode-card .mode-details {
    font-family: var(--game-font);
    font-size: 0.9em;
    color: var(--wheel-text-color); /* Consistent with card text */
    background-color: var(--container-bg-color); /* Contrasting detail bg */
    padding: 6px 12px;
    border-radius: 8px;
    display: inline-block; 
    border: 2px solid var(--wheel-border-color);
}

.mode-card.ton-5-mode h3 { /* Specifically for the 5 TON card if it needs distinct styling */
    padding: 15px 0; /* Adjusted if it only contains title */
    font-size: 2em;
}

/* Ensure bottom nav active state is visually distinct if needed */
.lobby-container .bottom-nav .nav-item.active {
    /* Styles for active nav item on lobby page if different from global */
}

/* Remove old lobby styles that might conflict */
/* (Add selectors here if specific old styles are identified as problematic) */

/* --- Game Interface Specific Styles (rps.html) --- */
.container.game-container {
    background-color: var(--main-bg-color); /* Use the darker game area background */
    border: none; /* No main container border for game screen */
    border-radius: 0;
    max-width: 100%; 
    min-height: 100vh; 
    padding: 10px;
    justify-content: space-between; 
    align-items: center;
    font-family: var(--game-font);
    color: var(--wheel-text-color); /* Default text on this darker bg */
}

.opponent-area, .player-area {
    width: 100%;
    display: flex;
    justify-content: center;
    align-items: center;
    flex-basis: 30%; /* Give more space to hand displays */
}

.hand-display {
    font-size: 90px; /* Large hand emoji */
    /* background-color: var(--container-bg-color); */ /* Optional lighter bg for contrast */
    /* border: 3px solid var(--container-border-color); */
    /* border-radius: 20px; */
    /* padding: 15px; */
    /* transform: rotate(0deg); */ /* Reset if any previous rotation */
}

/* .opponent-hand .hand-emoji - any specific transform can remain */
/* .player-hand .hand-emoji - any specific transform can remain */

.game-controls {
    width: 100%;
    display: flex;
    justify-content: center;
    align-items: center;
    margin: 5px 0; /* Reduced margin */
    flex-basis: 10%;
}

.exit-button-container {
    background-color: var(--nav-bg); /* Use a color from palette */
    border: 3px solid var(--container-border-color);
    border-radius: 10px;
    padding: 8px 12px;
    display: flex;
    align-items: center;
    box-shadow: 1px 1px 3px rgba(0,0,0,0.2);
}

.indicator-light {
    width: 18px; /* Slightly smaller */
    height: 18px;
    border-radius: 50%;
    background-color: var(--container-border-color); /* Dark default */
    border: 2px solid #422d1f; /* Darker edge */
    margin-right: 4px;
}

.indicator-light.red {
    background-color: #E74C3C; /* Red, can be a var if used elsewhere */
    border-color: #A93226;
}

.exit-btn {
    background-color: transparent;
    border: none;
    color: var(--header-text-color); /* Text color */
    font-family: var(--game-font);
    font-size: 1.4em;
    padding: 5px 8px;
    cursor: pointer;
    margin-left: 5px;
}

.player-choices {
    width: 100%;
    display: flex;
    justify-content: space-around;
    align-items: center;
    padding: 15px 0;
    flex-basis: 25%;
}

.choice-bubble {
    width: 75px; /* Slightly larger bubbles */
    height: 75px;
    background-color: var(--wheel-segment-bg); /* Consistent with wheel segments */
    border: 4px solid var(--wheel-border-color); /* Strong border */
    border-radius: 50%;
    display: flex;
    justify-content: center;
    align-items: center;
    cursor: pointer;
    transition: background-color 0.2s, transform 0.2s;
    box-shadow: 1px 1px 4px rgba(0,0,0,0.2);
}

.choice-bubble:hover {
    background-color: var(--score-box-bg); /* Lighter hover */
    transform: scale(1.05);
}

.choice-bubble .choice-emoji {
    font-size: 32px;
    color: var(--wheel-text-color); /* Text color for emoji */
}

.audience-hand {
    position: absolute;
    font-size: 28px; /* Adjusted size */
    color: var(--score-label-text); /* Muted color from palette */
    opacity: 0.5; /* Slightly less opaque */
    /* Specific positions remain the same */
}

/* Remove old game interface styles that might conflict */
/* (Add selectors here if specific old styles are identified as problematic) */

/* --- Invite Friends Specific Styles --- */
.container.invite-container {
    background-color: var(--main-bg-color); /* Use the main game green background */
    /* border-color is inherited from .container, which is var(--container-border-color) */
    font-family: var(--game-font);
    color: var(--container-bg-color); /* Default light text on dark green bg */
}

.page-header-invite {
    text-align: center;
    padding: 20px 10px 15px 10px;
    color: var(--container-bg-color); /* Light text */
}

.page-header-invite h1 {
    font-family: var(--game-font);
    font-size: 2.4em;
    margin-bottom: 5px;
    text-shadow: 1px 1px 2px var(--container-border-color);
}

.page-header-invite p {
    font-family: var(--game-font);
    font-size: 1.1em;
    opacity: 0.9;
}

.invite-action {
    text-align: center;
    margin-bottom: 20px;
}

.share-invite-btn {
    background-color: var(--jackpot-text-color); /* Gold button */
    color: var(--header-text-color); /* Dark text on gold */
    border: 3px solid var(--container-border-color);
    border-radius: 12px;
    padding: 12px 30px;
    font-family: var(--game-font);
    font-size: 1.3em;
    cursor: pointer;
    display: block;
    width: 85%;
    margin: 0 auto 15px auto;
    box-shadow: 2px 2px 4px rgba(0,0,0,0.2);
    text-shadow: 1px 1px 0px rgba(255,255,255,0.3);
}

.friends-count {
    font-family: var(--game-font);
    font-size: 1.2em;
    color: var(--container-bg-color); /* Light text */
    opacity: 0.9;
}

.invited-friends-list {
    list-style-type: none;
    padding: 0 10px; /* Reduced padding */
    margin: 0 auto 20px auto;
    background-color: var(--container-bg-color); /* Beige card background */
    border-radius: 15px;
    border: 3px solid var(--container-border-color);
    padding: 15px;
    max-width: 95%;
    box-sizing: border-box;
    color: var(--header-text-color); /* Dark text for list items */
}

.invited-friends-list li {
    display: flex;
    align-items: center;
    padding: 10px 5px;
    border-bottom: 2px solid var(--nav-bg); /* Use a color from palette for separator */
}

.invited-friends-list li:last-child {
    border-bottom: none;
}

.friend-avatar {
    font-size: 1.8em; 
    margin-right: 10px;
    color: var(--header-text-color);
}

.friend-name {
    flex-basis: 30%; /* Adjusted basis */
    font-family: var(--game-font);
    font-size: 1em;
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    color: var(--header-text-color);
}

.friend-reward {
    flex-grow: 1;
    font-family: var(--game-font);
    font-size: 0.85em;
    text-align: right;
    display: flex;
    align-items: center;
    justify-content: flex-end;
    color: var(--score-label-text); /* Muted color for reward text */
}

.chip-icon {
    display: inline-flex; /* For better alignment if needed */
    align-items: center;
    justify-content: center;
    width: 22px;
    height: 22px;
    border-radius: 50%;
    text-align: center;
    line-height: 1; /* Adjust line height */
    font-family: var(--game-font);
    font-weight: bold;
    color: white;
    margin-left: 5px;
    font-size: 0.9em; /* Size of text inside chip */
    padding-bottom: 2px; /* Small adjustment for vertical centering of text */
}

.chip-icon.r-chip {
    background-color: var(--jackpot-text-color); /* Gold */
    border: 1px solid var(--container-border-color);
    color: var(--container-border-color);
}

.chip-icon.other-chip {
    background-color: var(--score-label-text); /* Muted color */
    border: 1px solid var(--container-border-color);
    /* For empty circle, ensure no text or use pseudo-element */
}

.bottom-nav-invite {
    display: flex;
    position: absolute;
    bottom: 0;
    left: 0;
    right: 0;
    height: 65px; 
    border-top: 3px solid var(--container-border-color);
}

.nav-item-invite {
    flex-grow: 1;
    display: flex;
    justify-content: center;
    align-items: center;
    text-decoration: none;
    font-size: 2.2em; /* Larger icons */
}

.nav-item-invite.share-action {
    background-color: var(--score-section-bg); /* Use a color from palette */
    color: var(--header-text-color);
    border-right: 3px solid var(--container-border-color); 
    border-bottom-left-radius: 20px; /* Match container radius if container is rounded */
}

.nav-item-invite.friends-action {
    background-color: var(--nav-bg); /* Use a color from palette */
    color: var(--nav-icon-color);
    border-bottom-right-radius: 20px; 
}

/* Remove old invite styles that might conflict */

/* --- Tasks Specific Styles --- */
.container.tasks-container {
    background-color: var(--main-bg-color); /* Use the main game green background */
    color: var(--container-bg-color); /* Default light text on dark green bg */
    font-family: var(--game-font);
    /* No bottom nav shown, so no specific padding-bottom needed unless content is long */
}

.page-header-tasks {
    text-align: center;
    padding: 20px 10px 15px 10px;
    color: var(--container-bg-color);
}

.page-header-tasks h1 {
    font-family: var(--game-font);
    font-size: 2.2em; /* Adjusted size */
    line-height: 1.2;
    text-shadow: 1px 1px 2px var(--container-border-color);
}

.tasks-content-area {
    background-color: var(--container-bg-color); /* Beige card background */
    border: 3px solid var(--container-border-color);
    border-radius: 15px;
    padding: 15px;
    margin: 0 10px 20px 10px; 
    color: var(--header-text-color); /* Dark text for content inside card */
}

.tasks-card-title {
    text-align: center;
    font-family: var(--game-font);
    font-size: 1.6em;
    color: var(--header-text-color);
    margin-bottom: 15px;
    text-shadow: 1px 1px 0px rgba(255,255,255,0.5);
}

.tasks-list {
    list-style-type: none;
    padding: 0;
    margin: 0;
}

.task-item {
    display: flex;
    align-items: center;
    background-color: var(--score-section-bg); /* Lighter beige for task items */
    color: var(--header-text-color); 
    border-radius: 10px;
    padding: 10px 12px;
    margin-bottom: 12px; /* Increased margin */
    border: 2px solid var(--score-section-border);
    box-shadow: 1px 1px 3px rgba(0,0,0,0.1);
}

.task-item:last-child {
    margin-bottom: 0;
}

.task-icon {
    font-family: var(--game-font); /* Ensure icon font if it's text based */
    font-size: 1.6em;
    width: 40px; 
    height: 40px;
    text-align: center;
    margin-right: 12px;
    display: flex;
    align-items: center;
    justify-content: center;
    background-color: var(--nav-bg); /* Consistent icon bg */
    color: var(--nav-icon-color); /* Consistent icon color */
    border-radius: 8px;
    border: 2px solid var(--container-border-color);
}

/* Specific icon adjustments if needed */
.task-icon.telegram-icon { /* Already styled in previous global rules if applicable */ }
.task-icon.x-icon { /* Fredoka might not have a great X, consider img if needed */ }
.task-icon.invite-icon { /* Emoji, should inherit font */ }

.task-details {
    flex-grow: 1;
}

.task-description {
    display: block;
    font-family: var(--game-font);
    font-size: 1em;
    margin-bottom: 3px;
    color: var(--header-text-color);
}

.task-reward {
    font-family: var(--game-font);
    font-size: 0.85em;
    color: var(--score-label-text); /* Muted color */
}

.task-reward .ton-reward, .task-reward .alt-reward {
    background-color: var(--jackpot-text-color); /* Gold for rewards */
    color: var(--header-text-color); /* Dark text on gold */
    padding: 2px 6px;
    border-radius: 5px;
    font-family: var(--game-font);
    font-size: 0.9em; /* Relative to task-reward font-size */
    margin-left: 5px;
    border: 1px solid var(--container-border-color);
}

.task-reward .alt-reward {
    background-color: var(--score-label-text); /* Different color for alt reward */
    color: var(--container-bg-color); /* Light text on muted bg */
}

.task-button {
    background-color: var(--jackpot-text-color); /* Gold button */
    color: var(--header-text-color);
    border: 2px solid var(--container-border-color);
    border-radius: 8px;
    padding: 8px 15px; /* Increased padding */
    font-family: var(--game-font);
    font-size: 1em;
    cursor: pointer;
    margin-left: 10px;
    white-space: nowrap;
    box-shadow: 1px 1px 2px rgba(0,0,0,0.2);
    text-shadow: 1px 1px 0px rgba(255,255,255,0.3);
}

.task-button.disabled {
    background-color: var(--nav-bg); /* Muted color for disabled */
    color: var(--score-label-text);
    border-color: var(--score-box-border);
    cursor: not-allowed;
    box-shadow: none;
    text-shadow: none;
}

.task-extra-icon {
    font-family: var(--game-font);
    font-size: 1.3em;
    margin-left: 8px;
    color: var(--header-text-color); /* Consistent color */
    cursor: pointer;
}

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* Remove old tasks styles that might conflict */

/* --- Bonus Wheel Animations & States (already defined) --- */
/* ... existing code ... */

/* --- Bonus Wheel Animations & States (Homepage) --- */
.bonus-wheel.spinning {
    animation: spin 1s linear infinite;
}

.bonus-wheel.disabled {
    opacity: 0.6;
    cursor: not-allowed;
}

.bonus-wheel.shake {
    animation: shake 0.5s cubic-bezier(.36,.07,.19,.97) both;
}

.notification-bar.highlight {
    background-color: #F9B539 !important; /* Yellow highlight */
    color: #5A3E2B !important;
    transition: background-color 0.3s ease-out;
}

@keyframes spin {
    0% { transform: rotate(0deg); }
    100% { transform: rotate(360deg); }
}

@keyframes shake {
  10%, 90% {
    transform: translate3d(-1px, 0, 0);
  }
  20%, 80% {
    transform: translate3d(2px, 0, 0);
  }
  30%, 50%, 70% {
    transform: translate3d(-4px, 0, 0);
  }
  40%, 60% {
    transform: translate3d(4px, 0, 0);
  }
} 